I turn cutting‑edge research into toys, tools, and stories.

I’m Anna M. Campbell, a biologist turned creative producer and marketer, and the founder of Solarpunk Studio, a science communication practice. For 12 years I’ve led communications strategy and production for scientific and technical projects: video series, campaigns, exhibits, data stories, and community-driven experiences that make complexity cool (and often a little funny). From millions of views on YouTube to bar charts made of jelly beans, I make research feel human through toys, tools, and stories that connect us to each other, the future, and the planet we call home.

Frontier models are the foundation of everything I do nowadays, from the first sketch to the public debut and each round of feedback from real people. Below you’ll find whales, sea otters, 3D viruses, a neuron dancefloor, a force-directed visualization, magical meditations, team bonding, elevator pitches, watchdog journalism, and one very memorable fire.

anna@solarpunkstudio.com541 740 9179Résumé (PDF) ↓
Two visitors at Turning the Tide: one in headphones at a row of iPad stations, with a blue whale projected on the wall behind themIllustrated concept sketch: three iPads with headphones on a table, facing a wall projection of a humpback whale and its migration route
Built (v1): Climate Imaginarium, Governors Island, NY · June 6 to July 26, 2026. Inset: the pitch sketch by a contract illustrator

Turning the Tide

Immersive exhibit on ocean solutions

  • Exhibit design
  • Offline kiosk app
  • Partner data
  • Fabrication

Turning the Tide: Ocean Solutions in Action is a hopeful tour of ocean solutions that are already working, from clam and coral restoration to slower ships that protect blue whales. I created it for the Climate Imaginarium, the art and education space that opened ahead of a $700M climate research center planned for Governors Island in 2028. I pitched it to the Blue Whales Blue Skies initiative and brought them on as sponsor myself, worked with Sonos to get speakers into the room, and then built it. Three long-time communications clients came back as content partners: the Hawaiʻi Institute of Marine Biology, the California Marine Sanctuary Foundation, and Ocean Youth Academy. Friends of the Bay joined to give the exhibit a local tie-in in New York. Visitors moved through physical installations and iPad stations with soundscapes, interactive maps, and data stories on whale migration and coral reefs. Along the way, they grew a coral fragment month by month and practiced the citizen science sampling that students do aboard polar expeditions.

Audience
3,000+ visitors over six weeks (free admission)
Partners
  • Friends of the Bay
  • Hawai'i Institute of Marine Biology
  • California Marine Sanctuary Foundation
  • Ocean Youth Academy
Sponsor and its partners
  • Blue Whales Blue Skies
  • Sonos
  • Patagonia
  • Cotopaxi
  • Chicken of the Sea
+30 corporate and organizational ambassadors and more than 60 shipping lines
On the iPads: the Blue Whales Blue Skies story, from ship strikes to the shipping lines that slow down for whales
Watch it grow: drag the slider and a heat-tolerant coral fragment from HIMB's Restore with Resilience project grows month by month
AI-generated concept image: a person standing in a room-sized projection of whales underwater, with glowing migration lines across the floor
Full-scale vision (OpenAI concept image)
Illustrated concept sketch: a visitor in red headphones at an iPad stand, facing a wall projection of two whales with the Protecting Blue Whales and Blue Skies logo, with a callout to the whale-call spectrogram on the screen
Sound station sketch (OpenAI image model, in the illustrator’s style)
Opening of a deep dive: The Great Pacific Garbage Patch Is Not What You Think It Is

Seeker: The Swim and How Close Are We?

Science video series · A 3-million-subscriber science channel

  • Series production
  • Science video
  • Research partnerships
Shorty Award nomineeThe Swim, Social Good

At Seeker I pitched and wrote episodes for six science series, Elements, Sick, Science in the Extremes, Tusks to Tails, The Swim, and How Close Are We?, and helped shape their format and look. The Swim was the biggest. Built with Discovery, it followed endurance athlete Ben Lecomte’s attempt to swim more than 5,000 miles across the Pacific, with his boat doubling as a floating lab for 27 research institutions. As project manager and producer of the mid-form series, I helped turn each research project into a 5 to 7 minute YouTube deep dive, from microplastics and Fukushima radiation to what his heart and bones could teach long-duration spaceflight. How Close Are We? asked how near we are to solving some of humanity’s biggest scientific challenges, like landing on Mars and curing cancer.

I also owned the packaging: thumbnails, titles, and metadata. I watched how each episode performed, swapped in new packaging when it lifted views, and steered storytelling strategy toward what drew people in. Several episodes passed 1 million views.

Audience
Seeker’s 3 million subscribers, plus Discovery’s audience through weekly updates and a feature documentary
Made at
  • Seeker
Partners
  • Discovery
  • Nomadica Films
  • NASA
  • Woods Hole Oceanographic Institution
  • +25 more institutions
ABC News frame of Seeker footage: Ben Lecomte in a wetsuit on deck, with the caption Long-distance swimmer Ben Lecomte will attempt to swim across the Pacific Ocean, roughly 5,500 milesABC News frame of Seeker footage: Ben Lecomte swimming beside his support sailboat, with the caption Collaborating with 27 institutions including NASA, Lecomte and his crew will collect over 1,000 samples
On ABC News: Ben Lecomte and the floating lab of 27 institutions
  • How Close Are We to Launching the James Webb Space Telescope? episode thumbnail1M views
  • How Close Are We to Zero-Emissions Electricity? episode thumbnail401K views
  • How Close Are We to Immortality? episode thumbnail608K views
  • How Close Are We to Harnessing Synthetic Life? episode thumbnail407K views
  • How Close Are We to Finding a Parallel Universe? episode thumbnail398K views
  • How Close Are We to Terraforming Mars? episode thumbnail497K views
How Close Are We?: a few episodes from the series, one past 1 million views
Anna pitching onstage under blue light beside a lit triangle logo, with a slide reading Twelve years of work, live products now
Onstage: May 7, 2026

Field Notes

Live event app · NorCal Venture Conference

  • Whisper transcription
  • QR and SMS entry
  • Live events
Angel's Choice AwardNorCal Venture Conference 2026

I developed Field Notes for the Northern California Venture Conference in Redding and ran it live there in May 2026. Attendees scanned a QR code, sent a photo from their personal lives, and recorded a voice note about it, with no account needed. Since the conference, I've received inquiries about using it as a team-bonding product for companies.

Audience
A room of 100+ at the NorCal Venture Conference, who watched a live map of 14 attendees’ photos and voice notes during my pitch
Field Notes memory map made by NorCal Venture Conference attendees, with round photo pins across California, the Gulf Coast, the Caribbean, Hawaii, Spain, Morocco, Southeast Asia, and Japan
The memory map
Map zoomed to Northern California with a pin open near Sacramento: a glowing orange burn pattern, timestamped 5/6/2026, Rancho Cordova, with a 29-second voice note
His pin, with a 29-second voice note
Field entry · Rancho Cordova, CA

“I was at the test center, doing this experiment of burning one of the materials with a torch, and this is the pattern that was seen on the material while burning, and the way I felt was like a hunter in the middle of the winter, looking into the fire in the middle of the night.”

The winning voice note, from the CTO of Elven Tech, which took first place at the conference. The company's CEO usually does the pitching, so Field Notes gave the engineer behind the work a way to tell its story in his own voice.
Quiz archetype card, The Telescope: a woman at a ship's rail gazing at the northern lightsQuiz archetype card, The Pilot Light: a woman with eyes closed holding a flame in her cupped handsQuiz archetype card, The Understory: a woman in a forest reaching toward a beam of light
The quiz: a short video leads to one of the archetypes, hand-drawn by a contract illustrator
A participant and the judge inside the elevator, with the 30-second floor lit
Floor 30: a scientist pitches the judge
Sample superhero card for The Tide Reader, a Sage whose signature move is the one-slide explainer, whose nemesis is the 40-slide deck, and whose battle cry is Show me the map! Then show me who it keeps dry. A stick-figure hero in a cape holds a flood map.
Superhero card (sample), from Field Day 1: The Character

Visible Brilliance (The Elevator Drop)

Visibility program for women in STEM · quiz, challenge, and live games

  • Game design
  • Live facilitation
  • Zoom Immersive View
  • Character design

Visible Brilliance is my studio's path for women in STEM who do brilliant work that few people see. It starts with a short video and a quiz that matches you to a hand-illustrated archetype, and more than 200 people have taken it. Its leads cost half what they did in our 2025 ad test. Next comes Recess, a 14-day challenge that mixes journal prompts with short social and communication exercises. It includes two AI tools: one pulls your organization's LinkedIn audience data so you can see who you're reaching now, and a counterweight version of AffirmMagic closes the challenge.

Field Season, the eight-week program, turns all of it into live creative games, one a week, each judged by a guest expert. I developed the games' mechanics and materials with AI. Two of them are shown here. In the first, each scientist builds her superhero: a card with a hero name, archetype, signature move, nemesis, and a battle cry she can say out loud. In the Elevator Drop, she pitches as that hero in an elevator we built in Zoom's Immersive View, riding with the judge, an angel investor who plays the person she most needs to win over. Every floor, her pitch has to shrink: 60 seconds, then 30, then 15, then 7. When the doors open on the lobby, the judge walks her through what landed, and she walks out with a seven-second version of her work.

Audience
200+ quiz takers, then pilot cohorts of Recess and Field Season
Six women on a Zoom call, smiling, several in Halloween costumes including cat whiskers and a tiger hat
Field Day: the pilot cohort, some in Halloween costumes
Elevator doors open on the lobby, a sunlit atrium full of plants, while the judge gives feedback
Lobby: doors open for the judge's "walk with me" feedback
The Reinvent team and speakers lined up arm in arm on stage in front of a Washington Post Universe screenA long white table lined with tall clear tubes, each filled to a different height with jelly beans, and two tubes of green and pink Easter grass in front labeled as underreported categories
On stage: the Reinvent team and speakers. Data Playground: the jelly bean bar chart

Reinvent 2025

Two-day summit · Data Playground installation

  • Event production
  • Physical data visualization
  • Installation

I produced Reinvent 2025, a two-day summit at Northeastern for Reinventing Local TV News, the Stanton Foundation-funded program I manage. It brought 3 keynotes, 14 panels, and 47 presenters, including Vox Media Editor-in-Chief Swati Sharma, PBS Digital Studios head Maribel Lopez, and The Washington Post's TikTok team, to nearly 500 attendees from GBH, The Boston Globe, NBCUniversal, and more, and came in under its $71K budget.

Data Playground

At the summit's center, I turned the program's research into a room people could walk through. Local news coverage became bar charts of clear tubes, one per category, filled with a mix of jelly beans, ping pong balls, and Easter grass. Fish bowls full of facts and tips sat around the room, and visitors added data of their own, from the topics they want more of in the news to their takeaways from the day.

Audience
Nearly 500 summit attendees, who walked the jelly bean chart and added their own data, from the news topics they want more of to their takeaways from the day
Client
  • Northeastern University
  • Reinvent: Reinventing news, reconnecting communities
Around the room
  1. Close-up of a tube packed with jelly beans above a card reading Transportation and a label reading WCVB BostonTransportation, WCVB Boston
  2. Hand-lettered easel sign reading Explore our data! RLTVN, with a drawn pie chart and bar chartThe invitation
  3. Easel pad asking What topics would you like to see more of in the media? covered in sticky notes such as housing, women's health, and local environmental issuesVisitors add their own data
  4. Whiteboard wall reading Add your takeaway! with sticky notes like Done is better than perfect and Embrace informalityTakeaways on the wall
AffirmMagic welcome screen: a glowing brain and the heading Your Inner Voice, noting we spend 47% of waking hours in inner dialogue
Player screen with generated album art reading DISCERNMENT over a cosmic mandala, and a 1:55 track ready to play

AffirmMagic

Voice AI app · in beta

  • Voice cloning
  • Audio design
  • Mobile web app

This is an affirmations and meditation app where your own voice does the talking. You script affirmations with a guide, record or pick a voice, and layer it over ambient sound. Then you can play it back from a personal library, even with your phone locked.

Audience
In beta with 23 testers, including participants in Recess, my studio's challenge for women in STEM
The flow
  1. Text box asking What is on your mind today, Anna, with the entry I want to find the perfect candidate for this dream job at OpenAISay what is on your mind
  2. Oracle message reframing the pressure to find absolute perfection as recognizing the right alignment with confidenceThe Oracle reframes it
  3. A list of generated affirmations for a hiring manager, including I trust my discernment and The right person will connect with this opportunity at the right timeA personal affirmation script
  4. Choose Your Voice screen with character voices Nova, Celestia, Cosmos, Sirius, Vega, and ZephyrPick a character voice
Open the app ↗
Inside the bone marrow: B cells, T cells, and natural killer cells pour out of the bone

Project Antibody

AR interactive magazine · An immune system you can hold

  • Augmented reality
  • Print design
  • Science illustration
CAMD Graduate AwardCreative and Research Projects, Northeastern University

I made a printed magazine that comes alive when you hold a phone over the pages, putting the immune system in AR. It's part physical object and part digital experience.

Audience
50 to 60 students and faculty at the Media Studio final presentations, which are open to all of CAMD, and the award jury
A phone showing the Project Antibody companion app next to the printed Project Antibody magazine, its cover an illustrated virus
Project Antibody, print magazine + AR companion app · Northeastern Media Innovation, 2021
A phone held over the open magazine shows a 3D human torso rising out of a tiny pixel-art city, with the caption You're a vibrant village! Turn the page to meet some of your foes.
In AR: your body as a bustling city

Sketchbook

Prototypes and internal tools

Quick prototypes that each test a single idea, and the tools I've built to run my studio. When a tool we need doesn't exist, I build it with AI.

Dancefloor mockup: two small scale figures stand at the edge of an iPad showing the neuron firing, like a couple on a lit floorA glowing cyan neuron with purple branching dendrites on a starfield

Neuron Pulse Sync

Audio visualizer

A neuron that fires to music. Pulses leave the cell body on the beat, and the melody travels out along the dendrites. It works with the mic or a demo track. I also mocked it up as a dancefloor, with scale figures standing on the iPad as the neuron fires under their feet.

Play ↗
Explore mode: a dense 3D force-directed web of 282 species and 1,383 interactionsStory card, The Keystone Guardian: a sea otter floating in kelp, eats 13 species, eaten by 4

Kelp Forest Food Web

Data interactive

A 3D web of who eats whom in the Santa Barbara Channel kelp forest: 282 species and 1,383 interactions. Explore mode lets you spin the whole web and click any species to light up its connections. Story mode walks through the characters that hold it together, from giant kelp to sea otters to diatoms. It's a first step toward an exhibit people could touch. AI built everything on top of the research data, including most of the species art. Where the AI images got a species wrong, I swapped in accurate photos.

Data: the kelpforest database at UC Santa Cruz (Beas-Luna et al., 2014, PLoS ONE)

Explore ↗
Internal tool

Mockup Studio

Drop in an image or video and get an animated 3D device mockup with orbit and reveal moves, studio lighting, and MP4 export up to 4K.

Internal tool

Cash Flow Canvas

Tracks income and expenses and projects the studio's cash position 12 months ahead. It's private, so there's no public link.

Internal tool

Color Contrast Checker

Tests brand palettes, type pairings, and gradients against accessibility contrast standards before anything ships.

Philosopher Index: cards for Edward Abbey, David Abram, Gloria Anzaldúa, Thomas Aquinas, Hannah Arendt, and Saint Augustine, each listing where they appear

Dead West

Self-serve curriculum

John R. Campbell's 400-page manuscript, a field journal of the American landscape, turned into a self-serve philosophy course. Forty-two places sit on a map, each with its essay, its location, and cards for the thinkers it draws on, 68 in all.

Banana Piano

Arduino

Six bananas and two tomatoes wired to an Arduino as touch keys. Tap one and it plays a note.

The buckle's two parts in Cura, ready to slice for an Ender-3The Ender-3 printing both parts in whiteThe finished buckle beside a utility knife and a pile of trimmed support material

Strap Buckle

3D printing

A test piece for Dirtbag, a product concept, to see whether additive manufacturing was a viable path for an e-commerce product. Sliced in Cura, printed on an Ender-3, and trimmed by hand.

An Arduino and a DHT11 sensor on a mini breadboard, beside a laptop showing sensor readings and a coffee cup

Room Sensor

Arduino

A DHT11 sensor sending temperature and humidity readings to my laptop from a café table.

Inside the aquarium: an Arduino, a breadboard with red and green LEDs, a motion sensor, and a Keurig carton turned into a caveThe finished aquarium, with a hand-drawn octopus peeking out of its cave

Octopus Aquarium

Arduino and cardboard

An interactive aquarium demo built in a shipping box. When it senses motion, the octopus lights up.

The laser cutter cutting finger-jointed panels and hexagons from hardboardThe assembled triangular planter with a slot on one face and a hexagon window on the other

Triangle Planter

Laser cutting

A planter made from finger-jointed hardboard panels, cut on a laser cutter and glued into a triangle with a slot on one face and a hexagon window on the other.

Elevator doors printed with Stepping Out, A data story: flocks of birds, mountains, boats marked 2019 and 2020, and hillsides of tents

Stepping Out

Data story

A data story about time outdoors in 2019 and 2020, made with a team of four on a pair of elevator doors. My part was the birds, which I built by counting and sorting iNaturalist submissions and scaling each vector bird to match. I wish AI had been around to help with that.

AR Mural Hunt

AR scavenger hunt

A scavenger hunt through a set of murals, all about birds. At each stop, an AR scene adds a title, a 3D model or image, and a link to dig deeper, from paper crane mythology to the dinosaurs birds evolved from. The Stepping Out elevator became the Bird-a-vator stop.

Walkthrough table for the AR hunt: each mural photo beside its AR scene, theme, and assets, from a nesting area and flag birds to the Bird-a-vator, a paper crane, and a theropod

Hunt Storyboard

AR scavenger hunt

Each mural on the route, paired with its AR scene, its theme, and the title, model, and link that appear there.

A plywood floor plan with foam blocks for exhibits, wire paths looping between them, and Entry and Exit labels

Museum Flow

Visitor flow model

A plywood floor plan for working out how different types of museum visitors move through an exhibit. Each wire traces one visitor's path from entry to exit, so the layout can make every path a good one.

LinkedIn Analytics start screen, with upload slots for content, followers, visitors, and competitor exports

LinkedIn Audience Tool

In beta

Upload an organization's LinkedIn analytics exports and it charts who the page reaches now, with audience demographics, engagement trends, and benchmarks against similar pages. Built in Lovable (on Claude) for Recess, and growing into an organizational communications assessment.